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Falcon (video game series) : ウィキペディア英語版
Falcon (video game series)

The ''Falcon'' line of computer games is a series of simulations of the F-16 Fighting Falcon combat aircraft. The games were developed and published by Spectrum HoloByte (later MicroProse). They were noted for their high level of realism unseen in contemporary simulation games.
==''Falcon''==

''Falcon'' was originally designed and produced by Gilman Louie and programmed by Les Watts for the MSX (1984, under title of ''F-16 Fighting Falcon'') and Macintosh (1987 as ''Falcon''), and used bitmapped 3D MiG-21s as adversaries, several years before Origin's ''Wing Commander'' used a similar graphics engine. It was ported for the PC, but no longer used bitmapped graphics; instead, the adversaries were displayed using primitive polygon graphics.
The Atari ST (1988) and Amiga (1989) versions of ''Falcon'' feature a semi-dynamic campaign where the player can roam the airspace, sweep for hostile aircraft, and attack ground targets. Destroyed buildings and SAM sites remain destroyed for fixed period of time, and hostile and friendly forces engage each other on the ground back and forth. Both of these versions have two expansion sets for them, ''Falcon Operation: Counterstrike'' and ''Falcon Operation: Firefight'' (released in Europe as ''Falcon Mission Disk Volume 2'').
''Compute!'' joked in 1989 that ''Falcon'' "seemed harder to fly than the real plane". That year Spectrum Holobyte released an update that reportedly made control and landings much easier.
A version for the TurboGrafx-16 was released in 1992. A canceled Super NES version was also planned for early 1993.〔''Nintendo Power'' 38, July 1992, p.113.〕
In the original ''Falcon'', users had their choice of flying one of 12 missions - with awards for flying missions at higher skill levels. The user had a choice of different ground attack and air-to-air weapons, although these were also limited by several factors. For dogfighting, AIM-9J missiles were not as reliable as newer AIM-9L missiles - and were useless for head-on attack - but were typically the only missiles available. Because they were guided, AGM-65 missiles were easier to use than "iron dumb bombs" like the Mk 84, but ineffective against strengthened targets. An ECM pod provides defense against enemy missiles, but occupies an external hardpoint that could be used for additional weapons or fuel. The enemy occupied the western areas of the game's playable map - itself a large square divided into 9 smaller squares. Enemy targets were fixed sites on the ground. For defense, the unnamed enemy was limited to MiG-21 interceptors, and ground-launched missiles - either the SA-2, which was launched from identified and fixed sites on the ground, or SA-7 missiles, which could be fired from portable launchers, and could therefore appear anywhere.
''Computer Gaming World'' in 1987 called ''Falcon'' "one of the most detailed and accurate flight simulators on the microcomputer market today". It reported that a F-16 pilot with the 474th Tactical Fighter Wing "gave it good marks for accuracy". The game received 5 out of 5 stars ''Dragon'', with 4 out of 5 stars for the DOS version. ''Compute!'' praised ''Falcon''s graphics, realism, and documentation.
''Falcon'' won the 1987 Software Publishers Association awards for Best Action/Strategy Program, Best Technical Achievement, and Best Simulation. It was voted the "Best 16-bit Simulation Game of the Year" at the Golden Joystick Awards 1989. ''Falcon'' was ranked as the Amiga's eighth best game of all time by ''Amiga Power'' in 1991.〔''Amiga Power'' 0, May 1991〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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